Hey, I am really glad someone out there is looking out for my (our) best interests. Here is an excerpt and a link:
Design contests and crowdsourcing sites have been marketed as the “future of graphic design”, a “new reality”, call themselves “disruptive” and their stated goal (as per Forbes magazine) is, “to slash the cost of graphic design work and democratize a snooty business”. Critics have been called “Dinosaurs”, “gatekeepers fighting hard to maintain the status quo”, advised to “evolve or die” and other such sentiments. Crowdsourcing and design contests have stated that they aim to turn the graphic design industry “on it’s head”. Crowdsourcing and design contest site owners have “welcomed the debate” about spec work, and are very vocal about defending their business model on blogs, forums and some have even participated in a SXSW panel debate entitled “Is Spec Work Evil”.
More: http://www.specwatch.info/why.html
I don’t play games. Well not unless there is a really good reason. In this case my son, Sean, did a lot of work on this game at 3G studio, so I checked it out. It is super fun and really well done.
But don’t take my word for it, check out this review:
http://toucharcade.com/2010/01/07/the-deep-super-metroid-goes-deep-sea-diving/
Critiquing over 400 entries this past weekend and over 5,000 over the past few years has given me a perspective that I might not get just here locally, working in a big market or even surfing the infinite web.
Last weekend I got a chance to judge the Tulsa, OK local AAF chapter ADDY’s. Lots of good stuff. But it got me wondering.
It seems like production values are quite high in just about everything everywhere now-a-days. Print generally features wonderful photography, great compositing, and well-crafted layouts. Radio is well edited and produced with rich techniques only available to the super expensive spots just a couple of years ago. TV/Video even in the tiniest markets are utilizing eye boggling SFX, transparent editing and killer sound design. While Interactive is showing some maturity in its restraint.
Here is where I might get into trouble. At the last Show there was only one piece that engaged me and convinced me to read on into the second paragraph.
What happened to Copy? It seems relegated to the Who, What, When, Where, Why? Just the facts.
Has easy to obtain Technique become a crutch? Are we spending enough time on the Idea?
Copy®. The new secret weapon.
p.s. Even so, I love the Loops poster.
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